![]() While those are not absolutely necessary, they still complete the overall appearance of the map. Now that you have assembled the UHCM, you will need to think about filling it with connector pieces and labeling the rows and columns. That way the map looks tidy and you can adjust to smaller maps without any trouble. But no matter how you decide, always bear in mind that you can cover unused hexes with a CM-002 Blank Terrain Insert at any time. Maybe you playe a 4-8 player campaing in the future? You dont wanna be sorry then. Edge to edge they should be 60mm.Īnd now for the most important decision: How big of an UHCM do you wanna build? Personally, I think that the UHCM can never be too large. □ First of all make sure, all Hex Frames have the right width. Like always remember to dry fit, watch your fingers and don’t inhale resin dust. Important: I cannot stress this enough, but make sure you always use the correct polarity for all slots! Assembly 3x 2x1mm Magnets for the small Hard Points.3x 5x1mm Magnets for the large Hard Points.6x 2x1mm Magnets for the Connector Slots.This is not a design flaw but a feature, as this is future proofing for multi-level gaming, different token systems and so on. When magnetizing the map you will notice that you will need a lot of magnets. The centre of the Hex Frame features a magnet hole for the Terrain Inserts. Every Hex Frame has 3 large hard points and 3 small hard points and an additional connector slot on each side. The Hex Frame, that holds the Terrain Insert. The core piece of the UHCM is the CM-001 part. Just swap the terrain inserts and you’re good to go. Want an AT campaign with buildings on a makro scale? Or maybe you prefer planets and warp routes? (BFG Terrain Inserts will come later in 2022). Think of the Hex Grid as the nicely painted frame of your campagin map on which you can play any campaign in any gaming system. Adding the Terrain Inserts later will not require any assembly. Building the Hex Grid is the major part and requires some printing. ![]() The UHCM is designed for narrative gaming and is made up of two basic components: the Hex Grid and the Terrain Inserts. The UHCM is designed to be gaming system agnostic and fully “magnetisable” but you can of course just glue everything in place.The UHCM is not compatible to other plastic hex field maps.You can still build it as big as you want, but the intended use and the parts explanation is done in this post. First of all, this Template Construct is slightly different from the others, as it illustrates the intended use of the Universal Hex Campaign Map UHCM (base set released in January 2022). ![]()
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